Distance Formula Guide: 2D, 3D & Coordinate Planes
Distance formula d = √((x₂−x₁)² + (y₂−y₁)²). Complete guide with 2D coordinates, 3D vectors, midpoint formula, and worked examples for every case.
Distance Formula — Direct Answer
The distance formula is d = √((x₂−x₁)² + (y₂−y₁)²). It finds the straight-line distance between two points on a coordinate plane. For points (3, 4) and (7, 8): d = √(16 + 16) = 5.66 units. The formula derives from the Pythagorean theorem.
→ Calculate distance between points with our free calculator
How to Use the Distance Formula
The formula is a rearranged Pythagorean theorem applied to coordinate deltas.
2D: d = √((x₂−x₁)² + (y₂−y₁)²)
3D: d = √((x₂−x₁)² + (y₂−y₁)² + (z₂−z₁)²)
Where:
- (x₁, y₁) = first point
- (x₂, y₂) = second point
- d = distance between them
How to identify the coordinates
Every coordinate pair follows the format (x, y). The x is horizontal, y is vertical.
Example: Point A = (2, 3), Point B = (8, 11)
How to calculate delta x and delta y
Δx = x₂ − x₁
Δy = y₂ − y₁
Example: (2, 3) to (8, 11):
- Δx = 8 − 2 = 6
- Δy = 11 − 3 = 8
How to apply the formula
Example: (2, 3) to (8, 11)
- Δx = 6, Δx² = 36
- Δy = 8, Δy² = 64
- Sum = 100
- d = √100 = 10 units
Example: (0, 0) to (3, 4)
- Δx = 3, Δx² = 9
- Δy = 4, Δy² = 16
- Sum = 25
- d = √25 = 5 units (classic 3-4-5 triangle)
Distance Formula Chart by Point Coordinates
| Point 1 | Point 2 | Δx | Δy | Distance |
|---|---|---|---|---|
| (0, 0) | (3, 4) | 3 | 4 | 5.00 |
| (0, 0) | (6, 8) | 6 | 8 | 10.00 |
| (0, 0) | (5, 12) | 5 | 12 | 13.00 |
| (1, 2) | (4, 6) | 3 | 4 | 5.00 |
| (2, 3) | (8, 11) | 6 | 8 | 10.00 |
| (1, 1) | (10, 10) | 9 | 9 | 12.73 |
| (−2, 3) | (4, −5) | 6 | −8 | 10.00 |
| (0, 0) | (1, 1) | 1 | 1 | 1.41 |
3D distance examples
| Point 1 | Point 2 | Distance |
|---|---|---|
| (0, 0, 0) | (2, 3, 6) | 7.00 |
| (1, 2, 3) | (4, 6, 3) | 5.00 |
| (0, 0, 0) | (1, 1, 1) | 1.73 |
Distance Formula Applications
Construction layout
Distance between two stakes on a plot:
- Stake A at (0, 0)
- Stake B at (30, 40)
- Distance = √(900 + 1,600) = 50 ft
GPS coordinates (approximate)
For small distances, convert latitude/longitude to feet and use the formula. For large distances, use the Haversine formula.
Video game graphics
Every 3D game engine uses the distance formula to detect collisions.
Physics vectors
Force magnitude, velocity, and displacement all use this formula.
Common Distance Formula Mistakes
Mistake 1: Wrong sign on negative coordinates
(−3)² = 9, not −9. Squaring always produces positive values.
Fix: Square the delta, not the raw coordinate. Always positive.
Mistake 2: Forgetting the square root
Many people calculate Δx² + Δy² and stop. The answer is the square root.
Fix: Final step is √. Without it, you have d², not d.
Mistake 3: Using the slope formula instead
Slope is (y₂−y₁)/(x₂−x₁) — a ratio, not a distance.
Fix: Slope gives steepness. Distance formula gives length.
Distance vs Midpoint vs Slope
Distance formula
- Formula: d = √((x₂−x₁)² + (y₂−y₁)²)
- Returns: Length between points
- Unit: Same as coordinates
Midpoint formula
- Formula: ((x₁+x₂)/2, (y₁+y₂)/2)
- Returns: Center point
- Use: Finding middle
Slope formula
- Formula: m = (y₂−y₁)/(x₂−x₁)
- Returns: Steepness
- Use: Line direction
Distance Formula FAQ
What is the distance formula?
d = √((x₂−x₁)² + (y₂−y₁)²). It calculates the straight-line distance between two points on a coordinate plane.
How do you find the distance between two points?
Subtract the x-values, square; subtract the y-values, square; add both; take the square root.
What is the distance between (0, 0) and (3, 4)?
5 units. √(9 + 16) = √25 = 5.
Is the distance formula the same as the Pythagorean theorem?
Yes. The distance formula is the Pythagorean theorem applied to coordinate deltas.
What is the 3D distance formula?
d = √((x₂−x₁)² + (y₂−y₁)² + (z₂−z₁)²). Add the z-axis delta squared to the 2D formula.
Next Steps for Coordinate Math
- Distance Formula Calculator — Any two points
- Triangle Calculator — Triangle sides
- Math Calculator — All math tools
- Pythagorean Theorem Guide — Right triangles
- Slope Formula Guide — Line math
Last updated October 2026. Works in any unit — just keep coordinates consistent.
